Hacker may refer to:
The hacker culture is a subculture of individuals who enjoy the intellectual challenge of creatively overcoming and circumventing limitations of systems to achieve novel and clever outcomes. The act of engaging in activities (such as programming or other media) in a spirit of playfulness and exploration is termed "hacking". However, the defining characteristic of a hacker is not the activities performed themselves (e.g. programming), but the manner in which it is done: hacking entails some form of excellence, for example exploring the limits of what is possible, thereby doing something exciting and meaningful. Activities of playful cleverness can be said to have "hack value" and are termed "hacks" (examples include pranks at MIT intended to demonstrate technical aptitude and cleverness). The hacker culture originally emerged in academia in the 1960s around the Massachusetts Institute of Technology (MIT)'s Tech Model Railroad Club (TMRC) and MIT Artificial Intelligence Laboratory.
In the computer security context, a hacker is someone who seeks and exploits weaknesses in a computer system or computer network. Hackers may be motivated by a multitude of reasons, such as profit, protest, challenge, enjoyment, or to evaluate those weaknesses to assist in removing them. The subculture that has evolved around hackers is often referred to as the computer underground and is now a known community. While other uses of the word hacker exist that are not related to computer security, such as referring to someone with an advanced understanding of computers and computer networks, they are rarely used in mainstream context. They are subject to the longstanding hacker definition controversy about the term's true meaning. In this controversy, the term hacker is reclaimed by computer programmers who argue that someone who breaks into computers, whether computer criminal (black hats) or computer security expert (white hats), is more appropriately called a cracker instead. Some white hat hackers claim that they also deserve the title hacker, and that only black hats should be called "crackers".
Quake is a series of first-person shooter video games, starting with the game of the same name.
The Quake series is somewhat unusual in that its focus changes frequently; the story of Quake II has nothing to do with the original Quake. This is mostly because Quake II was originally intended to be a separate franchise (Quake II was initially only a tentative title), a plan that was thwarted when most of the other names id Software had tried to use were already taken. Quake III Arena has little to do with either of its predecessors, shedding the single-player missions in favor of deathmatch against the A.I. or online. One of the few unifying elements for the first three titles was the Quake logo-shaped rune for "quad damage" that made the player's weapons and attacks several times as powerful for a short duration. The first three titles pioneered id Software's next-generation graphics engine before it was licensed out.
The Strogg are an alien race who serve as the primary antagonists in Quake II and Quake 4, with the Makron being their leader. In Quake II, Makron uses the battle-mech style vessel Jorg. They are a playable faction in Quake III: Team Arena and Enemy Territory: Quake Wars. The Strogg are a warlike cybernetic race, infamous for the systematic replacement of their ranks with prisoners of war, "stroggified" and assimilated through the modification of their bodies with mechanical weaponry and prosthetics. They maintain a massive global military-industrial complex with mines, ore refineries, light production plants, and heavy industrial manufacturing facilities throughout Stroggos. Their heavy reliance on industry has created a toxic environment that has killed much of the native plant and animal life on Stroggos, and the remaining animals are subject to horrible mutation.
Quake is a 2003 album by cellist Erik Friedlander which was released on the Cryptogramophone label featuring the quartet that previously appeared on Topaz .
The Allmusic review by Thom Jurek awarded the album 4½ stars stating "Ultimately, Quake is a newer and finer example than anything before of Friedlander's unified vision of not only jazz but also the engagement of the dynamic and harmonic within an ensemble to create something that is compelling, beautiful, and unusual even in the outsider downtown tradition".
Writing for All About Jazz, Elliot Simon commented "Quake is further indication that Topaz, led by Friedlander's cello and world view, continues to break ground with its particular brand of synchronic global stew".
Andrew Lindemann Malone stated in JazzTimes that "Erik Friedlander, however, has shown throughout his career that the personality of a cello is determined more than anything else by the personality of its cellist, and his new album as a leader, Quake, proves that even when surrounded by strong, imaginative personalities, his cello is anything but reticent".
The Quake engine is the game engine developed by id Software to power their 1996 video game Quake. It featured true 3D real-time rendering and is now licensed under the terms of the GNU General Public License (GPL).
After release, it immediately forked, as did the level design. Much of the engine remained in Quake II and Quake III Arena. The Quake engine, like the Doom engine, used binary space partitioning (BSP) to optimise the world rendering. The Quake engine also used Gouraud shading for moving objects, and a static lightmap for nonmoving objects.
Historically, the Quake engine has been treated as a separate engine from its successor id Tech 2. The codebases for Quake and Quake II (id Tech 2) were separate GPL releases.
The Quake engine was developed from 1995 for the video game Quake, released on June 22, 1996. John Carmack did most of the programming of the engine, with help from Michael Abrash in algorithms and assembly optimization. The Quake II engine (id Tech 2) was based on it.
Is it just a car or is it so much more? It's a superstar with the gas to the floor. Zero to sixty in remarkable time. Its the automobile that's top of the line. We got a k car on the road of life. We're gonna get far if the driver's Christ. Is it just a car or is it so much more? It's a superstar with the gas to the floor. In a drag race all the others fall and Brandon Ebel just gave us a call.